Necromancer’s Quest (the full game) Devlog

I usually write post-mortem devlogs, and write about what went into a smaller project. As developing this game will be a longer journey, I decided to make a devlog on the fly, just to document the process to some degree. This won’t be too technical, or going into the nitty-gritty, it’s just to give the readers some idea, what can go into the development of an indie game. Also, the devlogs themselves are “moments in time”, so they won’t be updated as functionality changes. There will be some changes, it’s unavoidable: two ready systems may collide, some functions have some serious bug, or non-logical inner workings. If these happen, a system may have to be reworked, or even completely restarted from the ground up. But anyways, have fun reading these too!

Devlog 1: Preparation for re-developing the same game…