Drunken Pirates from Outer Space

drunken_pirates_from_outer_space

Pixel Protein. With Z (Gábor Farkas) handling the code, Joco (József Borsics) at the design-wheel and me drawing the graphics, we competed in a couple of game jams. One of our entries to the theme ‘out of control’ was DPFOS (which is a funny acronym in Hungarian), which actually looks like a Flappy Bird ripoff, but it had a background layer too. Technically players competed against already played matches, against recorded scores and play times.

pirates_battleship

scrshot_01

The player had to fly projectiles in a mazelike, sidescroller type map, blow stuff up for score and damage, and collect coins to buy more and advanced projectiles.

scrshot_02

Next to wooden boxes and exploding barrels, there were machines to destroy, to damage the ship’s hull – and the pride of the resident pirates. As of course these are distillery equipment.

pirates_tanker pirates_distiller

The projectiles I mentioned… so… those are people on flying stuff… rockets, sci-fi cannonballs… aaand… a nuke. I would say no pirates were hurt during this game, but that would be a lie. Without further ado let’s meet the crew:

pirates_rocketeer pirates_cannonball pirates_luke

And the final blow to deal to the enemy’s ship was to hurt the captain as he floated in his giant bowl of rum. Wait, what?…

pirates_core

So yes, that’s what you had to do in this game. We came out 2nd place.