Firebat – Revolution

Go to itch.io page (with downloadable DEMO and development logs)

Watch Firebat – Revolution Intro

You may, or may not wonder what happened to me since I last posted anything here on my homepage. After Gameloft Budapest closed its doors I started to look for a new job and I contacted an old friend of mine who’s working in a book publishing company called Tuan. As it turned out, they were talking about creating a division within their company that publishes, or even make retro style games for different new and retro platforms. As one of my ideas was to go indie, after some talk I decided to go with them, as in the long run this could be beneficial for everyone.

I suggested starting with something simple, so I recommended my old jam game Firebat. With new ideas, new levels this could be a nice little brick breaker title. So I started to work on it (and this consumes a lot of time still), and recently we were able to make an itch.io page and put out a demo version for people to try out.

I do have to say, I may have overdid myself with the ideas I put into this project – hopefully in a good sense. The Firebat game had 30 linearly connected levels, and one screen brick formations (still can be downloaded for free just like the demo, this also can give an idea of the core gameplay). I plan to make around a 100 levels for Revolution, the player can traverse on a map, choose the order of the levels to play (or even skip). Some levels are restricted to one screen, but there are some that are at least 5-10 screen big, with moving, or collapsing bricks. There is an upgrade system for the Sphera (as I call the ball that bounces around) that can modify the different aspects of the ball, making it more powerful. Also, there is a little story to follow about the nation of the Firebats living in the Underworld, trying to free themselves from servitude.

I will try to post regularly on the itch.io page in development logs until the game is finished, to keep up, or rather, kindle the curiosity of players. The demo now has 8 levels (the first island, with a little shuffle around withs 2 levels from island 2), and we plan to put out a new demo soon with island 2, to get a better grasp of the final game.